Mudlib hit_points
Documentation for the health-hit_points functions for the mudlib in /std/adversary/health/hit_points.c.
Functions
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void set_max_health(int x)
void set_max_health(int x); Set the maximum number of hit points of a monster, and also set it’s hit points to the new max.
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void kill_us()
void kill_us() Call this function to kill an adversary completely.
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void set_health(int x)
void set_health(int x); Set the hit points of a monster. Usually, you want to use heal_us() or set_max_health instead. see also: set_max_health
- varargs int hurt_us(int x, string unused)
varargs int hurt_us(int x, string unused); Hurt us a specified amount.
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void heal_us(int x)
void heal_us(int x); Heal us a specified amount, truncating at max_health.
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void reincarnate()
void reincarnate(); Makes us alive again!
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void update_health()
Correct the health if necessary
- varargs int query_health(string unused)
varargs int query_health(string unused); Find the current number of hitpoints of a monster
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int query_max_health()
int query_max_health(); Find the maximum number of hitpoints of a monster.
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void heal_all()
void heal_all(); Heal us completely.
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string badly_wounded()
Returns 1 if we’re nearing death.
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