Mudlib limbs
Documentation for the health-limbs functions for the mudlib in /std/adversary/health/limbs.c.
Functions
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int query_drunk()
Returns the points of drunkeness currently held by this adversary. See also set_drunk(int).
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int query_max_drunk()
The maximum level of drunk points this adversary can hold. This increases with level and constitution stat score.
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int query_abuse()
Returns the abuse points held by this adversary.
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int query_max_abuse()
Returns the maximum abuse points held by this adversary before they die permanently.
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int query_abuse_percent()
Returns the abuse percentage.
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int abuse_body(int a)
Abuse this adversary for a number of points. These are hard to get rid of so use sparringly.
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void set_drunk(int d)
Set a drunk level at a specific point. This is useful for adversaries you want to exhibit drunk behavior.
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int drink_alchohol(int d)
Drink alchohol and add ‘d’ to the drunk level.
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int query_drunk_percent()
Returns the drunk level in percent.
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string drunk_diagnose()
Returns a string with a description of the drunkeness level.
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void sober_up(int s)
Removes a number of drunk points.
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int update_body_style(string bstyle)
Queries BODY_D for the number and type of limbs that will be used. e.g. update_body_style(“humanoid”) will give the body a torso, head, two arms, and two legs. Returns 0 if the body style doesn’t exist or if it doesn’t contain at least one vital or system limb.
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string *query_limbs()
Returns a string *containing all limbs that health is applied to.
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string *query_wielding_limbs()
Returns a string *containing all the limbs that can wield weapons.
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string *query_attacking_limbs()
Returns a string *containing all the limba that can attack.
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string *query_vital_limbs()
Returns a string *containing all the limbs that are considered vital for survival. If any one of these limbs is disabled, the adversary dies.
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string *query_mobile_limbs()
Lima doesn’t do anything with mobile limbs, but they’re provided for those who want health of mobile limbs to affect movement and such.
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string *query_system_limbs()
Returns a string *of ‘system’ limbs. When ALL system limbs are disabled, the adversary dies.
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string *query_non_limbs()
Returns a list of body parts that are not worth tracking health for. Such body parts are defined by having a max_health of -1.
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int query_reflex()
Returns the amount of reflex currently had by the adversary.
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int max_reflex()
Returns the max reflex based on the mana stat and a bonus for level of the adversary.
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void set_reflex(int mp)
Set the reflex to an integer, but never higher than max_reflex().
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int spend_reflex(int m)
Spends reflex nomatter whether there is enough or too little. reflex is left at 0 no matter what. Returns 1 if we had enough, 0 if we didn’t.
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int use_reflex(int m)
Uses reflex from the reflex pool only if it’s available and returns 1. If there is not enough nothing is used, and 0 is returned.
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void restore_reflex(int x)
Restore us a specified amount, truncating at max_reflex().
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void set_max_limb_health(string limb, int x)
Sets the maximum health for a given limb.
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void set_max_health(int x)
Set the maximum number of hit points of a monster, and also set it’s hit points to the new max. MUST be called after update_body_type() if that is called since that resets all limbs to neutral hitpoints i.e. sums to 100.
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int can_move()
Returns 1 if we can move, 0 if not.
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void kill_us()
Kills us. =) This awards all the experience to the killer, or splits it by level if the player is in a party, but that requires more from the same party in the room. This also prioritizes teams, and makes kill sniping harder (not impossible).
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string query_random_limb()
Return a limb based on the size of the limb. The larger the limb the higher chance it’s returned. Only limbs that have hitpoints are returned.
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void disable_limb(string limb)
Disables a limb. For effects on vital and system limbs, see query_vital_limbs() and query_system_limbs().
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void enable_limb(string limb)
Re-enables a disabled limb.
- varargs void set_health(string limb, int x)
Set hitpoints for a limb to a certain amount.
- varargs int hurt_us(int x, string limb)
Hurt us a specified amount.
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void heal_limb(string limb, int x)
Heal us a specified amount, truncating at max_health.
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int is_limb(string s)
Returns 1 if ‘s’ is a valid limb.
- varargs int query_max_health(string limb)
Tells us the maximum health of a given limb.
- varargs void heal_us(int x, string limb)
Heals all limbs by ‘x’ amount.
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void heal_all()
Heal us entirely.
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void reincarnate()
Makes us alive again!
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int query_health(string limb)
Find the current number of hitpoints of a monster
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mapping get_health()
Return the health mapping for adversary.
- varargs mixed *query_worst_limb(int vital)
Returns an array of a limb and a percentage of health that is the worst hurt vital limb if vital=1, otherwise from all limbs.
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string badly_wounded()
Returns 1 if we’re near death.
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string very_wounded()
Returns 1 if we’re very wounded (50% hp on vital limbs). Mobs will start drinking and eating when they hit this level of damage.
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string diagnose()
Returns a string diagnosing the adversary. The string lists limbs in bad health, drunkenness level and other conditions that affect the adversary.
File generated by Lima 1.1a4 reStructured Text daemon.